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	<title>Comments on: a lost apple ad?</title>
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		<title>By: ChrisBellini.com &#187; mac guy, go home</title>
		<link>http://www.chrisbellini.com/2006/07/24/a-lost-apple-ad/comment-page-1/#comment-1018</link>
		<dc:creator>ChrisBellini.com &#187; mac guy, go home</dc:creator>
		<pubDate>Mon, 13 Nov 2006 14:09:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.chrisbellini.com/?p=514#comment-1018</guid>
		<description>[...] Wired reports that Apple will be dropping the &#8220;I&#8217;m a Mac vs I&#8217;m a PC&#8221; campaign. It&#8217;s about time. There&#8217;s plenty of spoofs of the commercials over on YouTube and even yours truly took a shot at lampooning them. [...]</description>
		<content:encoded><![CDATA[<p>[...] Wired reports that Apple will be dropping the &#8220;I&#8217;m a Mac vs I&#8217;m a PC&#8221; campaign. It&#8217;s about time. There&#8217;s plenty of spoofs of the commercials over on YouTube and even yours truly took a shot at lampooning them. [...]</p>
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		<title>By: Chris</title>
		<link>http://www.chrisbellini.com/2006/07/24/a-lost-apple-ad/comment-page-1/#comment-600</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 23 Aug 2006 14:03:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.chrisbellini.com/?p=514#comment-600</guid>
		<description>Sam:  I do have an ADC account, but I&#039;ve never been to WWDC.  If I had the chance, I would go.  One thing I do know is that ADC, in its current state, cannot compare to MSDN.  Try this experiment...let&#039;s say we&#039;re working on a new app and one of the requirements is that it be multithreaded.  We&#039;ll be developing a Cocoa app on MacOS and a .NET app on Windows.  We&#039;ve never done multithreaded programming on either operating system, so we&#039;re off to ADC and MSDN to get up to speed.

&lt;a href=&quot;http://developer.apple.com/cgi-bin/search.pl?q=threading&amp;num=10&amp;site=(cocoa)&quot; rel=&quot;nofollow&quot;&gt;Search for &quot;threading&quot; on ADC in the Cocoa area&lt;/a&gt;
&lt;a href=&quot;http://search.msdn.microsoft.com/search/default.aspx?siteId=0&amp;tab=0&amp;query=threading&quot; rel=&quot;nofollow&quot;&gt;Search for &quot;threading&quot; on MSDN&lt;/a&gt;

The first result on ADC refers to thread safety with QuickTime.  The first result on MSDN refers to a thread synchronization class.  Both are good topics but not general enough for us - that&#039;s fine.  Let&#039;s try each topic and see how easy it is to get to general thread information.

The ADC doc, while being very QuickTime-specific, provides plenty of sample code, scenarios, links to off-site references and way down at the bottom there&#039;s a link to a threading architectures ADC article.  I say article because it reads like a magazine article, a third of which is dedicated to Mac OS 9.  I don&#039;t see methods, properties, samples or anything that&#039;ll help get me started.

The MSDN doc, goes on about synchronization.  Well, I&#039;m not sure what that is or how it&#039;s usefull (yet).  But I see breadcrumbs pointing me back up the doc chain to a general System.Threading doc.  I see its namespace, the libary that the threading API is in (in .NET, they&#039;re assemblies), an object heiarchy and a &quot;see also&quot; that points to other MSDN docs that might be relavant.

I&#039;m not anti-Apple.  I think MacOS X is a superior operating system right now.  But their developer documentation doesn&#039;t give me the warm &#039;n&#039; fuzzies like Microsoft&#039;s does.  Sadly, developer documentation isn&#039;t a sexy topic.  It won&#039;t make the front page of Engadget or appear in TV commercials.  But when you get down to it, an operating system requires great apps to make it successful.  And to make great apps, developers need quality documentation.

Udo: FfmpegX looks really nice.  If the customer had Mac hardware, that would probably be the route to choose.  Unfortunately, he was running QuickTime Pro 7 on Windows XP, and that was his only option.</description>
		<content:encoded><![CDATA[<p>Sam:  I do have an ADC account, but I&#8217;ve never been to WWDC.  If I had the chance, I would go.  One thing I do know is that ADC, in its current state, cannot compare to MSDN.  Try this experiment&#8230;let&#8217;s say we&#8217;re working on a new app and one of the requirements is that it be multithreaded.  We&#8217;ll be developing a Cocoa app on MacOS and a .NET app on Windows.  We&#8217;ve never done multithreaded programming on either operating system, so we&#8217;re off to ADC and MSDN to get up to speed.</p>
<p><a href="http://developer.apple.com/cgi-bin/search.pl?q=threading&#038;num=10&#038;site=(cocoa)" rel="nofollow">Search for &#8220;threading&#8221; on ADC in the Cocoa area</a><br />
<a href="http://search.msdn.microsoft.com/search/default.aspx?siteId=0&#038;tab=0&#038;query=threading" rel="nofollow">Search for &#8220;threading&#8221; on MSDN</a></p>
<p>The first result on ADC refers to thread safety with QuickTime.  The first result on MSDN refers to a thread synchronization class.  Both are good topics but not general enough for us &#8211; that&#8217;s fine.  Let&#8217;s try each topic and see how easy it is to get to general thread information.</p>
<p>The ADC doc, while being very QuickTime-specific, provides plenty of sample code, scenarios, links to off-site references and way down at the bottom there&#8217;s a link to a threading architectures ADC article.  I say article because it reads like a magazine article, a third of which is dedicated to Mac OS 9.  I don&#8217;t see methods, properties, samples or anything that&#8217;ll help get me started.</p>
<p>The MSDN doc, goes on about synchronization.  Well, I&#8217;m not sure what that is or how it&#8217;s usefull (yet).  But I see breadcrumbs pointing me back up the doc chain to a general System.Threading doc.  I see its namespace, the libary that the threading API is in (in .NET, they&#8217;re assemblies), an object heiarchy and a &#8220;see also&#8221; that points to other MSDN docs that might be relavant.</p>
<p>I&#8217;m not anti-Apple.  I think MacOS X is a superior operating system right now.  But their developer documentation doesn&#8217;t give me the warm &#8216;n&#8217; fuzzies like Microsoft&#8217;s does.  Sadly, developer documentation isn&#8217;t a sexy topic.  It won&#8217;t make the front page of Engadget or appear in TV commercials.  But when you get down to it, an operating system requires great apps to make it successful.  And to make great apps, developers need quality documentation.</p>
<p>Udo: FfmpegX looks really nice.  If the customer had Mac hardware, that would probably be the route to choose.  Unfortunately, he was running QuickTime Pro 7 on Windows XP, and that was his only option.</p>
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		<title>By: barry</title>
		<link>http://www.chrisbellini.com/2006/07/24/a-lost-apple-ad/comment-page-1/#comment-599</link>
		<dc:creator>barry</dc:creator>
		<pubDate>Wed, 23 Aug 2006 13:52:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.chrisbellini.com/?p=514#comment-599</guid>
		<description>I have only done small applescript and widget stuff before where I found Apple&#039;s documentation very good.

As for the movie conversions FfmpegX is great but I prefer the manual way of After Effects.</description>
		<content:encoded><![CDATA[<p>I have only done small applescript and widget stuff before where I found Apple&#8217;s documentation very good.</p>
<p>As for the movie conversions FfmpegX is great but I prefer the manual way of After Effects.</p>
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		<title>By: Udo Schmitz</title>
		<link>http://www.chrisbellini.com/2006/07/24/a-lost-apple-ad/comment-page-1/#comment-595</link>
		<dc:creator>Udo Schmitz</dc:creator>
		<pubDate>Wed, 23 Aug 2006 10:39:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.chrisbellini.com/?p=514#comment-595</guid>
		<description>Are you kiddin&#039; me? Movie conversion on Mac OS X is a breeze. At work we use FfmpegX. It&#039;s a GUI-wrapper for some OSS video tools. I bet you could use those too and make a GUI with AppleScript/Automator/Xcode ... No?</description>
		<content:encoded><![CDATA[<p>Are you kiddin&#8217; me? Movie conversion on Mac OS X is a breeze. At work we use FfmpegX. It&#8217;s a GUI-wrapper for some OSS video tools. I bet you could use those too and make a GUI with AppleScript/Automator/Xcode &#8230; No?</p>
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		<title>By: Sam Figueroa</title>
		<link>http://www.chrisbellini.com/2006/07/24/a-lost-apple-ad/comment-page-1/#comment-593</link>
		<dc:creator>Sam Figueroa</dc:creator>
		<pubDate>Wed, 23 Aug 2006 08:50:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.chrisbellini.com/?p=514#comment-593</guid>
		<description>Not true. The documentation is very good. And Thirdparty developers have an easy job. Lets see MS do Core Animation, Core Audio, or Core Image. 

Do you have an ADC account? Have you ever been to WWDC? If not get one, vist it, respectively.  And then post again.</description>
		<content:encoded><![CDATA[<p>Not true. The documentation is very good. And Thirdparty developers have an easy job. Lets see MS do Core Animation, Core Audio, or Core Image. </p>
<p>Do you have an ADC account? Have you ever been to WWDC? If not get one, vist it, respectively.  And then post again.</p>
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		<title>By: Eric D. Burdo</title>
		<link>http://www.chrisbellini.com/2006/07/24/a-lost-apple-ad/comment-page-1/#comment-592</link>
		<dc:creator>Eric D. Burdo</dc:creator>
		<pubDate>Tue, 22 Aug 2006 18:32:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.chrisbellini.com/?p=514#comment-592</guid>
		<description>One of the best Mac vs PC parodies yet...

And the saddest part?  Very true...</description>
		<content:encoded><![CDATA[<p>One of the best Mac vs PC parodies yet&#8230;</p>
<p>And the saddest part?  Very true&#8230;</p>
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